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Dec 09, 2025 Mike Midgley

The Average Child Does Not Exist.

To all the cycle-breakers out there,

If you’ve ever watched your child melt down over a toothbrushing timer, or stare blankly at a lesson that feels like it was written for someone else, you’ve likely felt that familiar, crushing pang of parental guilt. You ask yourself: “Why is this so hard for them? Why can't they just focus?”

I’m here to tell you: You are asking the wrong question.

We need to stop asking why the child won't conform to the tool, and start asking why the tool wasn't designed for the child.

The Great Lie: The "Average" Child

For the last four months, my team and I have conducted a massive internal academic research, creating, analyzing, validating and operationalizing 11,073 pages of data on child development, neurodiversity, and cultural psychology.

Here is the hard truth we found in the data: Most EdTech is built for a statistical phantom called the "average child." But no child is actually average.

In our research, we confronted the "Design vs. Behavior" paradox.

  • When a neurodivergent child screams at a loud buzzer, the system calls it a "behavioral issue." We call it a Sensory Design Failure.
  • When a child from a water-scarce region ignores a "run the tap" instruction, the system calls it "non-compliance." We call it a Cultural Design Failure.

As the National Association for the Education of Young Children (NAEYC) states in their Developmentally Appropriate Practice guidelines, "Traditional educational approaches that separate play from learning... may actually impede optimal development."

We don't fix the child; we fix the design. We build scaffolding, not cages.

The "Pvt. Ace" Protocol: Neuro-Inclusive by Default

We didn't just read the research; we coded it into the DNA of our characters.

Take Pvt. Ace, our Chief of Neuro-Inclusive Learning. In traditional apps, if a child clicks the wrong button, they get a buzzing "X" or a "Try Again" fail state. For a child with ADHD or Rejection Sensitive Dysphoria (RSD), that micro-failure can trigger a total shutdown.

In the Scrubbing Squad app, Pvt. Ace reframes this. He doesn't see "failure." He sees a "System Diagnostic."Chief of Neuro-Inclusive Learning The High-Energy Motivator

PVT Ace-min

We replace the anxiety of "getting it wrong" with the dopamine of "debugging the mission."

Mirrors, Windows, and Lobster Bob

This isn't just about how they learn; it's about who they see.

Our research leans heavily on the work of Dr. Rudine Sims Bishop, who famously argued that children need media to act as Mirrors, Windows, and Sliding Glass Doors.

  1. Mirrors: To see themselves and validate their identity.
  2. Windows: To see and empathize with others.

2-min

The data is stark. Research by Martins & Harrison (2012) shows that "a lack of representation... can lead to lower self-esteem and feelings of invisibility".

This is why we built Lobster Bob. He isn't just a funny tour guide; he is our engine for Cultural Humility. He shows children that it’s okay not to know everything about another culture, as long as you are willing to ask.

Lobster Bob-minLobster Bob:  Scenic Tours Guide - The Humbled Explorer

The Squad Solution: The "Context-Switch" Engine

We are building the world's first "Phygital" Hero Community because we refuse to accept that a child's background or biology should be a barrier to their heroism.

We are building a Context-Switch Engine that adapts the mission to the hero:

  • For the "Sophie"s (Sensory Sensitive): The app detects sensory overload risks. Pvt. Pack (our Sensory Safety Chief) steps in to remove the ticking timers and replace them with "Song-based" pacing that focuses on rhythm rather than pressure.
  • For the "Hassan"s (Faith & Values): Hygiene isn't just about "killing germs." It’s framed as preparation for purity and prayer, honoring the family’s values while achieving the health outcome.
  • For the "Matilda"s (Resource Scarcity): If a child lives in a drought zone, Pvt. Sands (our Socioeconomic Lead) changes the mission from "Run the tap" to the "Cup & Basin" method.

The Promise

We are not building for the "average." We are building for EveryChild. For the Aces who need movement. For the Skys who need emotional safety. For the Roses who need dignity.

Every Child, Every Culture, Every Ability and Every Belief - No Compromises!

1-min

When we design for the edges, we improve the center. That is the Squad Standard.

Heroes Start Here.

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We are building this for our children, but we can’t do it without you and we want to know where you need the most backup.

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With gratitude,

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Next Tuesday: Next Tuesday: We're tackling the loneliness epidemic and why our children need a Squad, not just an app. Mission Update drops at 13:30.

 

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Published by Mike Midgley December 9, 2025
Mike Midgley