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Hero Wave

Two families, one game

Every card belongs to one of two families. They share the same frame and the same layout, so any card can duel any other, but they carry different stats because they do different jobs.

Not screen time. Hero time.

Squad character cards

The 17 Squad members, from Uncle Jamie to Pvt. Bodger.

They score on the four pillars: Education, Health, Hygiene and Safety.

Each card from 1 to 100. The Squad run camps, and those four pillars are the four things they teach.

Scenic Tours cards

Lobster Bob and the fleet: La Mula LAM-001-VE, Nellie PZ 1953 N and El Cóndor YV-528. They score on three Tracks, Land, Sea and Air, plus a Passport.

Lobster Bob runs no camp. He is the guide who travels the world and reports it back, so his cards score on where they go, not on the four pillars.

It is the one deliberate exception in the whole set, and it is what makes a cross-type duel interesting.

Not screen time. Hero time.
Hero Wave

Six things, in the same place, every time

Every card carries the same six slots in the same fixed positions. Five are numbers you can play in a duel. The sixth is the big journey number that only ever settles a tie.

Squad card

  • 1. Education
  • 2. Health
  • 3. Hygiene
  • 4. Safety
  • 5.Mission Score (the fair, neutral call)
  • 6. Tour Number (tie-break only)

Scenic Tours card

  • 1. Land Track
  • 2. Sea Track
  • 3. Air Track
  • 4. Passport
  • 5. Mission Score (the fair, neutral call)
  • 6. Tour Number (tie-break only)

The passport stamp

At the foot of every card, one stamp carries two numbers. The Mission Score is how much that mission mattered, and you play it.

The Tour Number is the journey count, the adventure, and it only ever breaks a tie. Two numbers, one stamp, told apart by where they sit so no child ever confuses them.



Plain character cards: the Seniority number

Most cards are mission cards, so slot 5 carries the Mission Score.

A plain character card, with no mission on it, carries the character’s Seniority there instead: their place in the Squad’s chain of command, played like any other 1 to 100 number.

The Commander’s own card should be a strong one to hold, and it is.

The card back, and its QR code

Turn any card over and there is a QR code, on one of two backs:

Scrubbing Squad or Lobster Bob cards, both turn into digital missions when the app launches.

Point a phone at it and the character's mission opens in the app. The front is for playing. The back is the key to the digital world.

The four numbers

Slots 1 to 4 are the numbers you duel with, and every card carries them, 1 to 100.

On a Scrubbing Squad card they are Education, Health, Hygiene and Safety. On a Lobster Bob's Scenic Tours card they are Land, Sea, Air and Passport.Same four slots on every card in the game.

That is why any card can duel any other: match the slot, compare the number, highest wins.

Hero Wave

The look climbs. The score never does

Five rarity levels: four you pull from packs, plus the Chaser chase card. Each level looks more special than the last. What the card scores stays exactly the same.

Settings

Common

Plain solid background

65 in 100

Settings

Rare

Honeycomb background

1 in 5

Settings

Epic

Striped background with foil shield

1 in 10

Settings

Legendary

Foil background and hologram shield and character

1 in 20

Settings

Chaser

The rarest finish of all, a full rainbow foil, the card every collector hunts for.

Special Issue

The line we hold

A Legendary and a Common are played with the same numbers. A favourite Common can topple anyone's Legendary. Rarity buys beauty, and it buys richer content when you scan. It never buys a better number in a duel. That is the Fairness Rule, and it is the reason a parent can trust the whole set.

Hero Wave

The card every collector hunts

The Chaser tier sits above the four standard tiers, and outside the 2166-card standard set: rare, special-issue cards with the most beautiful finish in the whole range.

They are earned and found, never guaranteed by spending, and they carry the highest number in the game. But a chase card is still just one card in a hand, and the size of a collection still never decides a game.

Not screen time. Hero time.
Hero Wave
Hero Wave

Eighteen characters. Three vehicles. One universe

Uncle Jamie

Founder & Base Commander, The Wise Elder

Auntie Ellie

Co-Founder & Chief Strategist, The Squad’s Moral Compass

SGT. Peck

Chief of Training Missions, The Positive Enforcer

Sgt. Keith

Chief of Wellbeing, The Nature Guide

SGT. Rose

Chief of Personal Hygiene, The Unstoppable Dignity Champion

SGT. Vest

Chief of Fitness, The Big Motivator

CPT. JT Peg

Chief of Safety and Adaptive Training, The Reformed Storyteller

PVT. Ace

Chief of Neuro-Inclusive Learning, The High-Energy Motivator

PVT. Bodger

Chief of Clumsiness, Always in the Danger Zone

PVT. Claire

Chief of Friendships, The Brave Speaker

PVT. Farm

Chief of Cultural Adaptability, The Growing Genius

PVT. Fun

Chief of Smiles, The Happy Messenger

PVT. Jeff

Head Chef, The Smart Cook

PVT. Nurse Nicky

Camp Medic, The Care Champion

PVT. Pack

Chief of Sensory Safety and Preparedness, The Unbreakable Mate

PVT. Sands

Chief of Socioeconomic Wellbeing, The Unbeatable Team Player

PVT. Sky

Chief of Emotional Safety, The Sky Dryer

Lobster Bob

Scenic Tours Guide, The Humbled Explorer

La Mula

Chief Land Vehicle, The Honest Partner

Nellie

Chief Sea Vehicle, The Silent Expert

El Cóndor

Chief Air Vehicle, The Wise Navigator

The set, by the numbers

2166

Cards in the standard set

18

Including Lobster Bob

Characters

03

Vehicles

80+

Cards per Squad character

528

Lobster Bob Scenic Tours cards

186

then 180 more every month

Cards at launch